
cmake_minimum_required( VERSION 2.6 )

nane_add_implementation_targets( RenderSystem )

nane_add_library( RenderSystem
RenderSystem/IRenderSystem.h
RenderSystem/RenderSystem.h
RenderSystem/RenderSystem.cpp
RenderSystem/RenderSystemImpl_.h
RenderSystem/RenderSystemImpl_.cpp
RenderSystem/VertexBuffer.h
RenderSystem/VertexBuffer.cpp
RenderSystem/VertexBufferImpl_.h
RenderSystem/VertexBufferImpl_.cpp
RenderSystem/IndexBuffer.h
RenderSystem/IndexBuffer.cpp
RenderSystem/IndexBufferImpl_.h
RenderSystem/IndexBufferImpl_.cpp
RenderSystem/Texture.h
RenderSystem/Texture.cpp
RenderSystem/TextureImpl_.h
RenderSystem/TextureImpl_.cpp
RenderSystem/VertexShader.h
RenderSystem/VertexShader.cpp
RenderSystem/VertexShaderImpl_.h
RenderSystem/VertexShaderImpl_.cpp
RenderSystem/PixelShader.h
RenderSystem/PixelShader.cpp
RenderSystem/PixelShaderImpl_.h
RenderSystem/PixelShaderImpl_.cpp
RenderSystem/ConstantBuffer.h
RenderSystem/ConstantBuffer.cpp
RenderSystem/ConstantBufferImpl_.h
RenderSystem/ConstantBufferImpl_.cpp
)
